![]() Which is why you need more and more rails the faster you want to accelerate. ![]() That is because powered rails boosts speed per server tick, and not per rail. Using constant acceleration formula and assuming 1 powered rail accelerates a cart from 0 to 8 m/s (vanilla max speed), then to reach 32 m/s (this plugin's top speed), you would need 16 powered rails in succession. I haven't tested it, but I did some maths to my best extent. Thanks to TheWallaceman105 for bringing forth the idea of hard brake blocks and helping during development by testing. Thanks to LordNinka for discovering the effects of speed vs. If you want to stop a high speed cart quickly, for example if you have stations/stops on your route, you can use hard brake blocks with unpowered powered rails.Īdapted from varesa's Minecart Speedplus. Only mix in regular powered rails in turns and slopes as mentioned above. To maintain high speeds you must of course build your tracks out of high-speed rails, because regular powered rails will slow you down. After turns and slopes, allow room for acceleration again.Before turns and slopes, put one (or sometimes a couple of) regular powered rails to slow down and avoid derailment.Minimize number of slopes: build tunnels, bridges, etc.An optimal track looks like an L from above. Minimize number of turns: you only need at most one turn to get to any destination.Place several high-speed rail sections close together at the start of your track. Allow room for acceleration: it takes a while to reach top speed.These are my recommendations for building efficient high-speed tracks: Thus, when designing your high-speed tracks, you will have to design them like real high-speed train tracks: long stretches with smooth turns. ![]()
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